Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts
Thursday, September 19, 2019
Wednesday, September 18, 2019
Monday, September 16, 2019
Sunday, September 15, 2019
Friday, September 13, 2019
Monday, September 2, 2019
Choose your adventure...
These Maps Reveal the Hidden Structures of ‘Choose Your Own Adventure’ Books
If you decide to see more, click on this story.
BY SARAH LASKOW
Sunday, September 1, 2019
Wax Etiquette
I did not know this before I wrote chapter 12 of Mirror of Manacles… oops.
Oh well, I'm not changing it, it fits...sort of.
Oh well, I'm not changing it, it fits...sort of.
Thursday, August 22, 2019
Saturday, July 27, 2019
Wednesday, July 24, 2019
Thursday, July 11, 2019
Tuesday, July 2, 2019
Monday, July 1, 2019
Tuesday, June 25, 2019
Player Survey
What an amazing player survey! Found it in the D&D 5e Facebook group I'm part of and can't wait to implement something similar for the next time I take on some new players. ^^
Wednesday, June 5, 2019
Tuesday, June 4, 2019
Monday, May 27, 2019
Saturday, May 18, 2019
Friday, May 17, 2019
Shifty Situation
Remember, *Don’t* Walk on the Left Side (or the Right)
Posted on August 4, 2011 by pfworks
"This trap is for all those adventurers that want to circumvent your carefully crafted obstacles.
The players enter a large room, with another door on the opposite the one they entered. Large metal spheres bounce up and down in the middle of the room, in a line from door to door. They are spaced out evenly, about 10 feet apart.
The floor of the room is in its own gravity field. Once in the room, gravity is relative to the floor. However, this is not the case underneath the floor. The floor itself sits balanced on a long beam, straight down the center, from door to door. If a character, or other weight, is placed anywhere other than down the centerline, the floor will shift. The further out the weight is put, the more the floor will shift. At the edges, it will shift a full 90 degrees. While this won’t affect a character on the floor too much, it will affect other characters entering or exiting the room, and more importantly, it will affect the metal spheres. The metal spheres will hit the walls and ceilings and bounce all over the floor, creating a deadly hailstorm of metal, and also causing the floor to rotate wildly."
[source]
Posted on August 4, 2011 by pfworks
"This trap is for all those adventurers that want to circumvent your carefully crafted obstacles.
The players enter a large room, with another door on the opposite the one they entered. Large metal spheres bounce up and down in the middle of the room, in a line from door to door. They are spaced out evenly, about 10 feet apart.
The floor of the room is in its own gravity field. Once in the room, gravity is relative to the floor. However, this is not the case underneath the floor. The floor itself sits balanced on a long beam, straight down the center, from door to door. If a character, or other weight, is placed anywhere other than down the centerline, the floor will shift. The further out the weight is put, the more the floor will shift. At the edges, it will shift a full 90 degrees. While this won’t affect a character on the floor too much, it will affect other characters entering or exiting the room, and more importantly, it will affect the metal spheres. The metal spheres will hit the walls and ceilings and bounce all over the floor, creating a deadly hailstorm of metal, and also causing the floor to rotate wildly."
[source]
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