Showing posts with label TTRPG. Show all posts
Showing posts with label TTRPG. Show all posts
Monday, July 1, 2019
Thursday, June 13, 2019
Monday, May 6, 2019
Monday, March 4, 2019
Dice Box
I was thinking this would make a wonderful little dice box, what do you guys think? Maybe a little thing I could make and sell if you guys were interested.
Let me know in the comments if you'd like me to make something like this and have it available in a shop.
Thanks!
Let me know in the comments if you'd like me to make something like this and have it available in a shop.
Thanks!
Friday, March 1, 2019
Thursday, January 24, 2019
Wednesday, January 9, 2019
Wednesday, October 24, 2018
Pythagorean Pun
A
Pythagorean Pun
There were once 3 kingdoms that bordered the same
lake. In the middle of the lake there was an island, and the 3 kingdoms had
been fighting over it for years. No one seemed to be able to keep the upper
hand for very long and no one had been victorious. The wars over this little
island were very costly, but all 3 kingdoms wanted it because legend had it
that a great and powerful weapon was hidden there.
Finally, the monarchs agreed to a way to settle
the matter permanently. Each would send their knights and squires to the island
and fight until a victor emerged. Whoever’s knights and squires won the day
would keep the island forever.
One kingdom sent many knights and each knight had
a few squires. The night before the battle, the knights polished their armor while
the squires readied the weapons. When the armor was finished, the knights sat
around the fire drinking.
The second kingdom sent more knights than the
first and each knight had several squires. The night before the battle, the
knights drank around the fire while the squires scurried about polishing armor
and readying weapons.
The third kingdom only sent one knight and he had
only one squire. While the squire polished armor and readied the weapons, the
knight hung a single pot from the tallest branch of the tree and tied a rope
with a loop at the end from another branch. Then the knight sat by the fire and
drank while the squire kept working.
The fateful day came and all the squires came out
to the battlefield. (The knights had stayed up too long drinking). The battle
was fierce. In the end, only the lone squire from the third kingdom was left
standing. Proving once again, the age-old theorem:
The
squire of the high pot and noose is equal
to
the sum of the squires of the other two sides.
***
I'm using this as a riddle in my campaign. ^^ Three kings from three kingdoms, all turned into trolls. My players have already killed one of the trolls and retrieved a crest, and conversations have hinted at the other two remaining trolls. So that's what they're up to this Thursday! ^^
Friday, October 19, 2018
[unintelligible screaming]
my mom is going to try D&D tomorrow
She’s a Tiefling Sorcerer & when asked how long she would like sessions to be, her answer was, “Let’s try a half hour,”
So I (the DM) have 30 minutes, what’s a good hook?
Thursday, October 18, 2018
Kitty!
| [source] |
The typical strategy of a hunting kamadan was to use its sleeping gas breath weapon to knock its prey unconscious before moving for the kill. The snakes also possessed a powerful poison with their bites.
Kamadans hunted either alone or in mated pairs.
Some sages claimed that kamadans were related to displacer beasts, although most recognized that the similarities between them were coincidental and the creatures were unrelated. Kamadans were also known to despise displacer beasts and to attack them on sight.
A close relative of the kamadan was the kamatlan, a similar creature that was native to Maztica.
Shagambi, one of the Nine Trickster Gods of Chult, was a wise and virtuous kamadan.
Monday, October 15, 2018
Concept(?)
Here's a bare-bones concept I only just began writing it down today. XD
So I really want to start my players out as commoners but I also want to incorporate an amnesia-type factor. Not at the same time, just in the same storyline. I'm working on a way to combine these things, so expect to see more of this over time. ^^
My players don't read my blog, so I really don't have to worry about it too much.
It'll probably be a heavily homebrewed game, which I'm not too thrilled about, but oh well I guess? I have 2 players who pretty much have the Monster Manual and Player's Handbook memorized, so a homebrew game/world will throw them off a bit. I'll have to make some races--which I'm almost looking forward to?--but what I'm really, really looking forward to is watching my players fumble around trying to figure out their stats, muahahaha. That's right, they get blank character sheets and have to figure out their race, class, and other stats. ^^ Inspired by a post I saw online somewhere because why not?
So I really want to start my players out as commoners but I also want to incorporate an amnesia-type factor. Not at the same time, just in the same storyline. I'm working on a way to combine these things, so expect to see more of this over time. ^^
My players don't read my blog, so I really don't have to worry about it too much.
It'll probably be a heavily homebrewed game, which I'm not too thrilled about, but oh well I guess? I have 2 players who pretty much have the Monster Manual and Player's Handbook memorized, so a homebrew game/world will throw them off a bit. I'll have to make some races--which I'm almost looking forward to?--but what I'm really, really looking forward to is watching my players fumble around trying to figure out their stats, muahahaha. That's right, they get blank character sheets and have to figure out their race, class, and other stats. ^^ Inspired by a post I saw online somewhere because why not?
Saturday, October 13, 2018
Game Plan
- explore the swamp
- kill some gnolls
- find the temple
- conquer the temple
- level 5
- Festival of Kord!
- level 6
- abandoned fort adventure
- kill some gnolls
- find the temple
- conquer the temple
- level 5
- Festival of Kord!
- level 6
- abandoned fort adventure
Friday, October 5, 2018
Friday, September 28, 2018
Revolver: The Rainbow Roulette
Hey guys! I have a sort of a homebrew question & I thought I’d ask you guys:
One of my players is a gunslinger and I’m making him create his own weapons because he’s a Velociraptor and guns aren’t invented yet. He asked me about somehow enchanting the gun and I thought a cool idea would be to let the gun have 6 chambers to represent a Chromatic Orb spell and have the gun actually shoot Chromatic Orb to do 3d8 damage per shot (6 shots total that recharge only after a long rest).
My question for you, O Mighty Hivemind: how do I make this work in the narrative? An Awakened Velociraptor inventing his own guns, how does he get it enchanted to fire Chromatic Orb? A really expensive, long-term enchanter? A boon/blessing from a deity? What are your thoughts?
Friday, August 31, 2018
Black Dragon: How To
from: RedSky1895 on Reddit
Any dragon would be plenty capable of being social, so there's no reason he wouldn't find some allies to help solve a problem. It's also possible, being young, that he's more impressionable to such a lesson and merely learns from it, perhaps even seeking out the one that defeated him to form an alliance - after all, there was obviously not enough animosity there to actually kill him for some reason.
I tend to not treat dragons as being immutably bound to their racial descriptions and instead formed into them on the average by a combination of nature, upbringing, lifestyle, and perception. Each is an individual in no lesser way than any of us. As such, I use the racial descriptions as points of personality rather than overall life outlook and decision making: I've played a neutral good red dragon in the past, and his 'destructive, chaotic evil nature' appeared in the form of quickness of temper, impulsiveness, and easily-violent protectiveness of those he cared about rather than constantly having bad intentions. Basically, you can have a destructive nature and not use it to be an ass to everyone, and that can apply to dragons as well.
I'd recommend treating him as more of an NPC. What is his personality? His life story up until then? His goals? How do those things interact with what happened to determine a course of action? Obviously you don't want to waste a lot of time on such things for a minor character, but he could play as large of a part as you wish, and you can be as quick and vague about answering those questions as you feel sufficient. In the end some of it will be determined by how much you want to stick to dragons being pre-programmed despite being sentient and intelligent: I find it to be contradictory at face value and rectify it by balancing between the two, but YMMV.
Edit: Adding a few example 'revenge' ideas below if that's more what you're looking for here. Most of these came from games I have played in rather than run; some were done by NPC dragons, some by a couple of my better PCs from the past (also dragons).
- Learn of their history and goals, and meet with them to send them astray or into a trap. Leaving this one generic since it can be used in all sorts of ways, and it's not necessary to be disguised at all (though the example I pull this from was two dragons meeting, so it wouldn't have mattered much since they both already knew).
- Go after people they care about and can't protect at all times. Flight is powerful, use it to be faster than them and crush them with hopelessness trying to stop it. You can turn this to your advantage pointing back to #1 with false flag ops, which is rather similar to how the example of #1 came about in the first place.
- Make deals with their allies and spread word against them. Again, a disguise is not necessarily required: People want a dragon as an ally, and you can always be one genuinely (always recommended) since you will be getting what you want out of the arrangement. This is generic as well since it can be whatever fits in your game.
- Fight dirty: You have wings, that guy doesn't. You can kill him with utter impunity if you think through the problem a bit. Drop heavy things on him. Pick him up and drop him, for that matter...especially if he sleeps outside while traveling.
Note that none of these, save for the fighting dirty in the specific methods described, apply only to dragons. That's really the point. The main thing a dragon brings to the table that any other NPC might not is enough personal power to be easy to sell and persuade with.
As another aside: Acid is the most useful breath weapon, especially if you consider that 'non-weaponized' uses of it probably don't consume uses or require recharge. Acid can do everything from destroying metal bonds and opening locks to severing ropes, rendering water sources unusable, pocking rock faces to make them more climbable (bonus points to anyone who knows where that idea, relevant to dragons, came from), destroying sails on ships (that one too), and many, many other creative uses. Even fire is not as versatile. Think it through a bit and you can be pretty clever with it.
For more tips on playing Black Dragons, check out this other handy guide from Reddit.
For more tips on playing Black Dragons, check out this other handy guide from Reddit.
Thursday, August 30, 2018
DM Burnout
Some great advice from roll-for-romance on Tumblr regarding how they deal with DM burnout:
Hello everyone! It’s about time I hunker down and discuss one of the more plaguing issues as a DM: DM burnout. DM burnout can be described as the dungeon master’s equivalent to writer’s block. Sometimes, after playing a lot, a DM can experience this feeling. They’ve burnt through their best content. They’re run dry of ideas and inspiration. Heck, maybe they’re even getting bored of playing. The same ‘ol thing every session can get drawl. Whatever it is that triggers this state of mind, DM burnout can be one of the most frustrating things for a DM (And even the DM’s players) to experience. Hopefully this’ll help ease the load.
Guys, let’s get something straight right off the bat. DM Burnout is a normal thing. Experiencing a bump in your inspiration, especially if you play frequently, is something that can definitely happen, and it’s often tough to approach. In my experience with it, I found it the most difficult to approach my players with it. I was uninspired, unmotivated, but still enthusiastic. I loved playing, but I couldn’t quite find the reasons to get excited to do so. However, my players were still ready and rearing to go, and I had trouble bringing it to their attention. I didn’t want to offend them, or make them upset. I didn’t want them thinking I disliked playing, or get any sort of wrong Idea.I was left at an Impasse, and i had no idea how to go forward with it. Here’s how I went about dealing with DM burnout.
For starters, The first step is to bring it to the players’ attention. This can be tough, but players, you need to be kind to your DM. It takes a lot of effort to DM and make the amazing game you play fun. You can’t blame your DM for burning out. I understand if you really like your campaign, and not playing can be agonizing, but you need to give your DM time. DMs, the second thing i’d do is take a break. Take however long you need, but express to your players how you’re feeling, and make sure they know that you just need a little bit to regain yourself. This doesn’t mean your game is over, it means that there’s a bit of a intermission between acts. Take some time off to find your place again.
Next, I recommend you shift focus. Instead of planning more again, you need to find what it is that makes you so motivated to play. For example, in my case, My favorite thing about my campaign is watching how my PCs interact with NPCs. So, I dug back and looked at my best NPCs, and looked back on the best moments I had with them. What made them so great. This got me thinking again, and it even started to fire me up again. It took a few days to get there, but once I got there, I was ready to move on to the second step.
Next, I began to plan again. But, I used a different formula. I began to plan something I’d find fun to DM for. Because, believe it or not, the DM has a right to have fun too! The DM’s job is to make a world for the players to explore, but it’s no shame to create something that you’ll enjoy DMing for. Of course, you should be sure to make sure the players also will enjoy your new idea, but spend time making something interesting. What that’ll do for you is make you eager. Make you hungry to try your grand plan. Your master scheme.
Lastly, I’d say that the best thing to do is to take just a bit more time to make sure you understand what brought forward this burnout, and make steps to avoid it next time. But remember that DM burnout can come around more than once in your DMing lifetime. So don’t be shy or upset when it happens. Take care of yourself as a DM, so you can continue to make great stories for your players to explore as a part of this amazing game!
To review, here’s the steps again.
1.) Bring it to your player’s attention.
2.) Take a break.
3.) Find your spark
4.) Make something to look forward to!
5.) Reflect and identify the reasons behind your burnout.
6.) Get back to the action!
Hope this helped, everyone!
Wednesday, August 22, 2018
NPC List
Dax Ferdelas
Half-Elf Cleric, War Domain
Half-Elf Cleric, War Domain
Velki Esrath
Tiefling Sorcerer, Draconic
Bloodline
Mathias Orren
Human Blood Hunter, Order of the Ghostslayer
Human Blood Hunter, Order of the Ghostslayer
Imkesh
Half-Orc Rogue/Thief
Half-Orc Rogue/Thief
Merribeth Edenwald
Human Warlock, The Fiend
Human Warlock, The Fiend
Allura Vord
Aasimar Bard/Warlock, College of Lore
Aasimar Bard/Warlock, College of Lore
Lanak Wildcaller Kolakatake
Goliath Barbarian, Path of the Totem Warrior
Goliath Barbarian, Path of the Totem Warrior
Kaia the Ruthless
Valkyrie Barbarian, Path of the Storm Herald
Valkyrie Barbarian, Path of the Storm Herald
Kruosk the Disgraced
Half-Orc, Fighter/Samurai
Half-Orc, Fighter/Samurai
Kaslos
Aarakocra Wizard, School of Necromancy
Aarakocra Wizard, School of Necromancy
Amara Durthan
Dwarf Monk, Way of the Kensei
Dwarf Monk, Way of the Kensei
Uilleam MacRieve
Werewolf Blood Hunter, Order of the Lycan
Werewolf Blood Hunter, Order of the Lycan
Ravoxan Imrean
Dragonborn Sorcerer, Draconic Bloodline
Dragonborn Sorcerer, Draconic Bloodline
Faye Ironstorm
Gnome Paladin, Oath of Vengeance
Gnome Paladin, Oath of Vengeance
Ashlyn Farsorrow
Human Monk, Way of Shadow
Human Monk, Way of Shadow
Jeren Berug
Gnome Fighter, Arcane Archer
Gnome Fighter, Arcane Archer
Mere
Air Genasi Warlock, The Fiend
Mozeth Dardendrian
Dragonborn Barbarian, Path of the Berserker
Dragonborn Barbarian, Path of the Berserker
Loli
Succubus Bard, College of Glamour
Succubus Bard, College of Glamour
Pidge the Small
Kenku Rogue, Arcane Trickster
Kenku Rogue, Arcane Trickster
Kagil Stonefist
Goliath Rogue, Arcane Trickster
Goliath Rogue, Arcane Trickster
Sari Imahna
Elf Druid, Circle of the Moon
Elf Druid, Circle of the Moon
Eve Valwynn
Elf Ranger/Hunter
Elf Ranger/Hunter
Nyla
Firbolg Druid, Circle of the Shepherd
Firbolg Druid, Circle of the Shepherd
*~*~*~*
That's all for now! Maybe I'll write out some of their stories later, or maybe just as they show up in the story. ^^ A few of them are inspired by Critical Role, and some of them don't even really have backstories yet, haha.
But! I will say that there's an Easter egg in here. . . can you find it?
Tuesday, August 21, 2018
Homemade Minis!
What do you think, guys? Are my players spoiled?
Glad to have made this little project! I hope they’re surprised. :3c
Campaign Outline 1.0
All right so the plan thus far is as follows:
- get through the beginner adventure (Pathfinder Beginner Box) (end at level 3)
- try out the adventure I wrote Lost Temple (end at level 5)
- Kord's Festival
After that I have a pretty loose plan, but I'm not sure. Definitely going to be studying how these 3 events go before I start planning anything too soon. I'm thinking I might start working on character story arcs at around level 9ish? So I just have to find things for them to do until then, haha.
It all depends on the players, though. I'll definitely be planting campaign story line, however, so there will be no shortage of things to do, really. ^^
Friday, August 17, 2018
Byebye Memikus
So I have a quick update to post: Memikus is no more. He didn't die or anything, but the caricature that my husband came up with was, he felt, too much. He pulled me aside about 10 minutes before the session started and let me know, "Hey, I'm going to play this a little differently than we've been talking about, what do you need to do to prepare?"
So I made sure to remind him that he does have a wondrous item, the Hat of Disguise. I also let him know that, unless otherwise stated, I am assuming he's just casting it every hour. I wanted to make sure he had a way to protect himself because he wanted to ambush some goblins as his entrance and I let him know, "Dude, if you come leaping out of the trees as a raptor, the party may attack you, so... maybe use your disguise?" And he says, "Yeah okay sure. I look like a human but oddly-proportioned. I have three fingers on each hand and I hold my arms fairly close to my chest. Have you seen Watchmen? Yeah, I have a mask like Rorschach's but without the design. It's just an off-white color because it's old,".
Finally we decided that he has trouble with speech because, well, raptor lips. So right now he learns by mimicking and by level 5 I figure he should have a decent handle on speech, just maybe some difficulty with certain phonemes.
Anyway! So yes, Memikus is gone and has been reborn instead as Shetan the raptor gunslinger. I'm really looking forward to how the party interacts with this new dynamic and I'll be sure to update you guys on how it goes.
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Finally we decided that he has trouble with speech because, well, raptor lips. So right now he learns by mimicking and by level 5 I figure he should have a decent handle on speech, just maybe some difficulty with certain phonemes.
Anyway! So yes, Memikus is gone and has been reborn instead as Shetan the raptor gunslinger. I'm really looking forward to how the party interacts with this new dynamic and I'll be sure to update you guys on how it goes.
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