Showing posts with label Witch. Show all posts
Showing posts with label Witch. Show all posts

Thursday, May 17, 2018

Azez Notes

Hey guys! So I've had a lot of questions come in about my Pathfinder character, Azez the white tiefling witch.

A lot of you have asked about her or what her story is and I finally decided to make a post of my notes I sent my GM. ^^

*

Azez is saving money for her mentor, a female witch who took in the Tiefling after her rejection from the cleric-school (clergy?), teaching her different ways to be close to the gods as well as the arts of magic. This witch's patron is (unknown to Azez but known to the older witch) Deception. She purposefully deceives Azez because she needs money (either to buy a political vote, an assassination, whatever), so she fully intends to take all that money her apprentice saved. She's using the cast-out Tiefling as just another set of hands, a pawn, but to what end is unknown.

At some point Azez finds out about this massive betrayal & [hopefully] is able to fight her mentor, because what this old biddy didn't count on was a fucking gargoyle barbarian & a sniper rogue.

Azez also has flannel/fleece onesie pajamas with the butt flap for her tail, but those are for private home use, I figure maybe she has a room over the tavern or something where she works part-time.

She has no clue who her parents are, not even which is the demon or human, which could be due to a Modify Memory spell?

So yes: Tiefling wanted to be a cleric, was turned away because she's a Tiefling, so she was taken in by a witch and studied with her instead.

*

All of this was approved by my GM who appreciated the creativity my husband and I were taking with our characters. :3

What do you think? Feel free to let me know! I was thinking of White-Haired Witch archetype maybe, but we only made it to level 3 before our GM had to cancel our sessions due to burnout. :(

Thursday, March 1, 2018

Monday, February 26, 2018

Group Post

The following posts link to our first experiences with Pathfinder as a party consisting of:

Gargoyle Barbarian - played by my husband

Tiefling Witch - played by myself

Syrinx Druid - played by our roommate


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Just thought I'd leave them here for anyone to read. ^^

  1. Intro to Pathfinder
  2. Skulls & Shackles
  3. GM Away
  4. Recap
  5. Campaign 2.1

There we have it, guys. ^^ Our 4 sessions with my best friend as GM leading us through our first ever Pathfinder adventures.

After these, I found out that my friend was burnt out on Pathfinder, & I had to make this update:

Our GM, who is the one who invited my husband and I to play, is experiencing some burnout. Totally normal, we understand, and we hope she comes back to us when she's ready.

It's really hard for me to have to make this post, believe me. Our little group hasn't been adventuring for very long, but we were already so attached and invested.

I'm sure she'll never see this, but if she does, I just want her to know that we understand, and we appreciate her taking time out of her Fridays to hang out with us.

That doesn't mean the posts will end, though, fear not! I have something in the works that will hopefully fill the void on Mondays and Thursdays.







Friday, February 9, 2018

Campaign 2.1

So... I'm not exactly sure what's going on, but our GM has decided to instead start us off on The Ruins of Azlant, where heroes Ryuk, Hedwig, Queek, and Azez find themselves aboard The Peregrine and headed to the colony of Talmandor's Bounty on a mission to rebuild it. (Hedwig was actually absent for this session, but let's just pretend he's there... not like he does a lot of talking anyway).

Captain Markosi has instructed our unlikely adventurers to take a rowboat and get to the colony posthaste. On their way to shore they are attacked by grindylows, but Ryuk takes one out in a single hit (first critical!) and the other is beaten down in short order.

Reaching the colony, our group finds it completely abandoned and rather in a sorry state. Buildings are made of wood or mud and brick, and of the seven pavilions, only two are actually still standing.




(It's strange, really, as at this point our GM is just telling us, "You go to building A2," then we fight whatever is inside or loot something, and then we're told, "You move on to building A3," - how to tell your GM is tired after a long week :S they're not usually like this.)

We turn over a canoe and fight a Fuath. We go to the pavilions and find 4 potions of Cure Light Wounds. We also find some rotted vegetables and meat. Apparently the colony has been abandoned for quite some time, but we do find some still-sealed barrels with fresh produce inside, so we estimate that the people disappeared only about a month ago.


Our Gargoyle barbarian has also taken a liking to crashing through the walls a là Kool-Aid Man rather than using the door.

There's a building with tools inside, but the colonists didn't take any with them. The forge has a pungent animal smell and has also been untouched for several weeks. Inside we find 3 Ghosthater Goblins.


Goblin
#1
Goblin
#2
Goblin
#3


Goblin #2 takes 18 points of damage and promptly dies. Goblin #3 takes 5 points damage from Azez, followed by 15 points from Ryuk and it, too, dies, but not before hitting Azez for 6 of her 18 points. The last goblin, #1, takes a single hit from the Gargoyle, and dies from 14 points from the greataxe.

Eventually our crew is guided to building A6, the chapel. Inside we find 2 piles of ashes from former books, 2 simple deity statues, signs of a struggle, unidentifiable tracks, dried blood, and the smell of rotting flesh which is strongest by the altar.

So of course the Gargoyle breaks it. Out tumbles the corpse of Silas Weatherby, a farmer with multiple stab wounds.

His ghost rises from the altar and attacks us. Queek misses. Ryuk readies his greataxe for a mighty swing.

Natural 20. Another critical.

He rolls a 10. All told, he deals 36 points of damage, and he's only level 2. So happy.

And then Silas comes back as the rapping spirit". Oh crap. Oh no.

Azez rolls. Natural 19, a crit for her dagger. Her first crit, actually, for a total of 15 points. Silas dies. Only too late do we realize that we should have probably tried talking to him to find out what happened. Oops.

With that our session ends for the night. Very little RP opportunities, though we did try. We were all so tired that things just sort of went via autopilot. Hopefully our next session will be a little smoother and more eventful. :)


On the plus side, though, DING level 3!

Wednesday, February 7, 2018

Azez



Name: Azez
Level: 2
Class: Witch
Race: Tiefling
Height: 5'
Hobbies: 

#

  STR: 10  (0)             DEX: 19 (4)
  CON: 15 (2)              INT: 19   (4)
    WIS: 13  (1)             CHA: 10   (0)

Alignment: Chaotic Good

HP: 18/18
AC: 17    (without any armor)

Currently unequipped:

Longspear
+3 Studded Leather Armor
+1 Ring of Protection

Friday, February 2, 2018

Recap!








Last we left off, our heroes(?) found themselves aboard the Wormwood, captained by a man named Harrigan. Hedwig and Queek were drafted as swabs, Ryuk as the rigger, and Azez found herself down in the kitchen. Thankfully they've all managed to keep their heads about them, and they even have a task: help Rosie Cusswell retrieve her fiddle from Quartermaster Grok.

Friday, January 26, 2018

Hi!

No Pathfinder this week, sorry! Our GM is off on a work trip but everything should be up and running by next week. ^^

Hopefully you're enjoying our silly escapades as much as we are doing them.

I know it's not the same as watching them, like Critical Role, but it's the best we can do right now since not everyone is comfortable being on video or even with roleplaying in general. We're all still getting the hang of things, each other, you know how it goes. See you next week!



*~*~*~*





Azez
Tiefling Witch

Ryuk
Gargoyle Barbarian

Queek
Ratfolk Sniper

Hedwig
Syrinx Druid

Friday, January 19, 2018

Campaign 2.0

All right, here we have an all-new campaign with the same players! The first one was really a "Welcome to Pathfinder" sort of thing to start with, but now we're on a real adventure! (Still not sure if that's a good or bad thing, lol) Here we go!




That's right, we're running a high-seas, high-stakes adventure!


I suppose I should mention that, even though I said we have the same players, there has been a change.


See, our druid Hedwig wasn't originally playing with us. For this campaign, however, we're just going with the "he's been there the whole time" thing.


Now with that out of the way, let us begin the adventure!



Thursday, January 11, 2018

1st Campaign!

So it's our first game ever. We're a party of 3 going through a simple zone just to understand the mechanics & things, you know, Paizo's Beginner Box: go to cave, kill some goblins.






At the entrance of the cave, the three of us meet. A gargoyle, a ratfolk, & a tiefling. As we make our introductions, we find we all have one thing in common: we're all only here for the money clearing this cave will bring. Sounds promising. What could possibly go wrong?


Short story? A lot.


We go into the cave, encounter some goblins, kill them, & the gargoyle takes one of the heads of said goblins. I think nothing of this. Why would I?


Anyway, we get to the cave with the goblin king & this darn gargoyle pulls out the head. Splits it open with his bare hands. (Rolls natural 19 on intimidation)


GM: "Yeah they're.... they're fucking terrified."


Cue mass slaughter of goblins.


.

.
.

Towards the end of the cave, there's a black dragon. Shit. Shitshitshit. We're level 1, what the heck? We start attacking, because, what else are we going to do?


GM: "Yeah, you weren't supposed to kill the goblin king, you were supposed to talk to him & he was going to tell you to aim for the dragon's belly so... so that's a thing you know now."


Dragon flies away.


GM: "After about 25 points of damage, he's supposed to fly away but... but you guys damn near killed him. Congratulations."


Yeah. The one-shot ends, we get paid, go our separate ways.



Until the next.

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