Captain Markosi has instructed our unlikely adventurers to take a rowboat and get to the colony posthaste. On their way to shore they are attacked by grindylows, but Ryuk takes one out in a single hit (first critical!) and the other is beaten down in short order.
Reaching the colony, our group finds it completely abandoned and rather in a sorry state. Buildings are made of wood or mud and brick, and of the seven pavilions, only two are actually still standing.
(It's strange, really, as at this point our GM is just telling us, "You go to building A2," then we fight whatever is inside or loot something, and then we're told, "You move on to building A3," - how to tell your GM is tired after a long week :S they're not usually like this.)
We turn over a canoe and fight a Fuath. We go to the pavilions and find 4 potions of Cure Light Wounds. We also find some rotted vegetables and meat. Apparently the colony has been abandoned for quite some time, but we do find some still-sealed barrels with fresh produce inside, so we estimate that the people disappeared only about a month ago.
Our Gargoyle barbarian has also taken a liking to crashing through the walls a là Kool-Aid Man rather than using the door.
There's a building with tools inside, but the colonists didn't take any with them. The forge has a pungent animal smell and has also been untouched for several weeks. Inside we find 3 Ghosthater Goblins.
Goblin #1 | Goblin #2 | Goblin #3 |
Goblin #2 takes 18 points of damage and promptly dies. Goblin #3 takes 5 points damage from Azez, followed by 15 points from Ryuk and it, too, dies, but not before hitting Azez for 6 of her 18 points. The last goblin, #1, takes a single hit from the Gargoyle, and dies from 14 points from the greataxe.
Eventually our crew is guided to building A6, the chapel. Inside we find 2 piles of ashes from former books, 2 simple deity statues, signs of a struggle, unidentifiable tracks, dried blood, and the smell of rotting flesh which is strongest by the altar.
So of course the Gargoyle breaks it. Out tumbles the corpse of Silas Weatherby, a farmer with multiple stab wounds.
His ghost rises from the altar and attacks us. Queek misses. Ryuk readies his greataxe for a mighty swing.
Natural 20. Another critical.
He rolls a 10. All told, he deals 36 points of damage, and he's only level 2. So happy.
And then Silas comes back as the rapping spirit". Oh crap. Oh no.
Azez rolls. Natural 19, a crit for her dagger. Her first crit, actually, for a total of 15 points. Silas dies. Only too late do we realize that we should have probably tried talking to him to find out what happened. Oops.
With that our session ends for the night. Very little RP opportunities, though we did try. We were all so tired that things just sort of went via autopilot. Hopefully our next session will be a little smoother and more eventful. :)
On the plus side, though, DING level 3!
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