---Lightning Round--- (Festival Day
7)
Waking to screams and chaos, looking out the window you can
see hard rain and smoke coming from the arena. You can see spectators fleeing
the arena while others—some of whom you recognize—are darting back and forth
fighting creatures in the streets.
Tavern and Wayfarer’s Rest: Upon going downstairs, there is
no one to be seen. In fact, the whole building appears to be empty.
*Notes:
Some people are hiding in the basements or in their rooms, but most are clamoring
to get to the teleportation circle in the library.
**Notes:
make a map—for your eyes only!—for the placement of Shambling Mounds, including
their patrols, which ones are engaged in combat, and which ones are searching
for fights. Include a loot list per mound encountered, just simple items either
from spectators/adventurers it may have engulfed.
---ENCOUNTER –
Shambling Mounds x ?---
Shambling Mounds are appearing from 4 rifts positioned at each cardinal point of the festival platform.
Leaving the inn/tavern will have the players dodging Shambling Mounds and the NPCs fighting them. The arena clerics
are doing their best to keep up with healing and support, while some spectators
are running to the shops to grab potions to help the weak or fallen. (No one is
watching the shops.)
---ENCOUNTER, NON-COMBAT
– Young Blue Dragon 1--- (Brimscythe)
As the players approach the arena, the storm surrounding the
festival platform will cause the clouds to roil and rumble. Lightning arcs
across the sky and you can just make out a dangerous silhouette behind the
clouds, disappearing in yet another flash of light.
Should the players step onto the arena platform, Brimscythe shall descend from the
clouds and use his lightning breath (60 ft line, 5 ft wide) DC 16 Dex save,
10d10 damage on a failed save or 1/2 damage on a success. He is not necessarily
attempting to hit anyone, merely firing off a warning.
He has come seeking Allura Vysoren, and will bellow in both
Common and Draconic that she be brought to him immediately or suffer.
*Notes:
Allura should already be with the players since they are tasked with guarding
her. As they are approaching the arena, she will hang back and hide. If they
insist that she come with them, she will refuse, and any resulting commotion
will catch Brimscythe’s attention; he will do everything he can to get to her.
If the players have chosen to leave her somewhere safe, then
the players have some options regarding what to do with Lady Vysoren.
“I know where the
prize vault is,” she will offer, “I can open it for you. We may have a chance
against him if we fight back.”
Allura very much does not
want to go with the dragon, and will fight if necessary. She will do her best
to soften her blows against the party if she must fight them, but she will go
all-out against the dragon, starting with Banishment and working up to Finger of
Death.
Regardless of the players’ choice, Brimscythe will destroy as much as he can before leaving and has no
qualms over breaking his word. He relishes in the destruction of the festival
grounds, and once he leaves the Shambling
Mounds are still coming through the rifts. It is up to the players (and/or
NPCs) to close them. (Dispel Magic)
---ENCOUNTER – Young Blue Dragon COMBAT--- (Brimscythe)
Everything he does is to reach Allura, and he doesn’t care
if she goes unconscious. He will spend most of his time as high up as he can,
descending only if his wings are damaged. At 10% health, he will seek to flee,
with or without Allura.
---AFTERMATH – STOLEN
ARTIFACTS---
The officials will notice the prizes missing and the guards
will be on high alert for any item possibly matching their description. Allura
will make sure the players understand not to expose their items until they are
far away from the festival grounds and also ask for some measure of
compensation that she can give the officials if she is cornered and questioned.
She will also pay them what she owes for the day and thank them very much for
protecting her. She has other quests for them, if they are interested in
helping her out and earning some coin.
“The officials will no doubt have noticed the missing
prizes, and they will come looking for me to compensate them. If I say nothing regarding your involvement, I would hope to have the debt repaid should I ask it of you."
|
Allura’s Quests
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||||
Quest #
|
Name
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Objective
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Enemies
|
Reward
|
|
002
|
Children of Emon
|
Find the
missing children of Emon, return them to their homes, bring proof of
completion.
|
Adult Oblex/Elder Oblex
|
?
|
|
003
|
Golden Girl
|
A young
girl has gone missing in [city]. Her 2 aunts wish her safe and quick return.
|
Green Dragon/Night Hag Coven
|
?
|
|
004
|
Hammer Down
|
Find
Lady Kima.
|
Underdark
|
|
|
005
|
|
|
|
|
|
Level Up!
Congratulations on Level 7!
Wesson’s Smithy
– unfinished weapons, armor in various states of repair, grappling hook, chain…
everything else was taken to help fight the Shambling Mounds.
Dread, Wrath, and
Beyond – Acid (vial) x6, healer’s kit x2, alchemist’s supplies,
brewer’s supplies, spell components, and 2 bottles of viscous yellow liquid
(Tiefling baby formula!5).
Packers Plus
– see: General Store list
The Closet
– Clothes (Common, Costume, Fine, Traveler’s) + see: Jeweler/Stonecutter list
Tier 1 Imports
– Alchemy Jug, Goggles of Night,
Boots of
Elven Kind, Boots of
Haste, Bracers
of Archery, Slippers
of Spider Climbing, Flame Tongue, Frost Brand, Blinkback
Belt, Hand Cone of Clarity, Bag of Holding; Scroll – Dispel Magic,
Scroll – Locate Creature, Scroll – Invisibility
Kobold Fried Chitin
– Splitlins, Centipie, Beetlans, Mashegot, 1 “Mana” Potion (gain 1 1st
level spell slot)
Baalzepub
– food and drink
---Prize Vault – Save Allura!---
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