A Dragonborn fighter, Tiefling cleric, and Gnome
wizard are all in the kitchen.
Zero snacks to be found.
We make our way, carefully, to the Dining Room. The door is locked. K’myr
knocks, but there’s no answer. Krepsis stabs the door, narrowly missing the
Tiefling’s hand as she goes for another knock. Upset, Krepsis uses his acid
breath while Pinenut keeps a lookout in the hall. Disgruntled from almost having
her hand run through with a flametongue sword, K’myr walks to the second door.
It’s open.
“Guys, it’s open on this side!” She calls,
watching the two trundle over. She peers inside.
Six place settings with six people facedown on the
table. Either end of the table is vacant, so K’myr pokes the nearest person
with her tail. Nothing happens. Krepsis goes to the end of the table and pokes
the nearest cloche.
An intellect devourer, surprised, hisses at him.
He kills it with relative ease.
“Hey Krepsis, do you want me to clear the table?”
Pinenut asks from his safe position in the doorway.
“Sure, this way we can get a better look.
Pinenut casts Shatter on the table, knocking the
covers from the remaining five plates to expose five more intellect devourers.
Two go for Krepsis, two for K’myr, and one dashes
for the separated wizard.
The fighter destroys his opponents fairly quickly,
but K’myr is having a hard time fending off her attackers, unaccustomed to
having intrusions in her mind. Thankfully Krepsis comes to her rescue right as
she manages to kill one of the little brains, despite having less than half of
her health left. (22/58)
Coming down from the
rush of such an attack, the party moves into the Lounge carefully, as it is the
only room whose lights are off. Inside we find a body lying facedown in a large
pool of blood.
We recognize him from
the portrait in the Conservatory, it’s the son of the nobleman we were
originally tasked with finding. He’s been completely eviscerated and has been
dead for at least a week. We also find a key, so we take the son’s body, put it
in the hall, and go to the basement steps to test the key in the door.
It opens.
Descending the
stairs, we get to the bottom when there, 120 feet in front of us, is an ogre.
It sits, dopey-faced, in some sort of pit. Along the walls are cages with dead
animals inside.
About 60 feet in
front of us “it” stands; wearing flowing robes and carrying a staff longer than
it is tall. As we reach the bottom step, it calls out to us, speaking in our
minds.
<So,
you have come to play.>
Commotion from behind
us. Hefty footsteps pounding on the stairs as suddenly Torinn comes into view wielding
his large axe.
Finally,
reinforcements.
“Where have you been?” Krepsis asks, a brow quirked
and swords ready, the flametongue glowing brightly. “Drinking again?”
“Got caught up.”
The two melee
attackers are keeping the ogre busy, but both Pinenut and K’myr are focusing
their attention on the illithid, trying desperately to stop it from casting or
using any psychic attacks.
It doesn’t work.
K’myr finds herself
unable to speak, her mouth forming words but no sound coming out. She is
stunned and unable to cast any spells.
Krepsis falls to the
ground unconscious. Panic crosses K’myr’s face as she tries to tell the party
to save him. Torrin downs the ogre.
On her next turn, K’myr
is able to move once more, and screams in Infernal as she casts guiding bolt, “You’re
just an ugly squid-face!”
With a great swing of
his axe, Torinn brings down the creature. The ogre has already long fainted thankfully,
and the group finds evidence that the noble is the one behind all of this. He
was apparently collecting creatures to fight in a gladiatorial arena and had
thought to control the Mind Flayer.
It was his last
mistake.
As for the group, we happened
to find a mysterious deck of cards…
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